Exploration Structure

Exploration combines limited carried oxygen, reusable equipment, clues and a station whose unconnected areas shift after death. Deliberate room connections and selected completed work persist.

The proposed objective structure offers a concrete next goal and an understandable completion condition when the player needs orientation. The player can abandon or replace it during a trip, or explore without one. Leads can come from an unexplained record, a part left installed and wanted back, a person awaiting rescue, a colony capability, or an unvisited place. Completion is something observable: an object carried, a record captured, a person aboard or a mechanism working.

Exact shifting rules and the consequence of connecting the entire station remain open.

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